SHOWCASE

TEAM

JOSEPH NARAI

JOSEPH NARAI

Managing Director

Joe knows his way around high-end product engineering as well as leading an away team. The pundits like what he does so much, they’ve awarded him the Australian Design Award twice. His dream is to run the TE office from a Holodeck.

GLENN FRASER

GLENN FRASER

Creative Director

Glenn is an award-winning, fiercely original, multi-platform storyteller whose work ranges from heritage media to newly developing platforms. He speaks fluent narrative but doesn’t get the coding jokes that the rest of the team make at his expense.

JAMES MURCHISON

JAMES MURCHISON

Technical Director

James loves technology in all it’s forms, he’s our resident expert on just about everything. He decided that being fluent in multiple programming languages made him much more employable than the C64 Basic he tried to master as a child.

TIM GRANT

TIM GRANT

Art Director

Tim has been sitting in front of a keyboard for over 7 years. His efforts modding have netted him an IGF award, many ‘best mod’ awards & mentions. Tim has made more 3D game assets than is healthy. Tim would also love a new chair.

KIT MACGILLIVRAY

KIT MACGILLIVRAY

Convergence Director

One of the original Realtime Project partners, Kit’s passion and experience is with the true convergence of the human with the technical, but that doesn’t mean he wants to build Skynet. He is also our honorary Canadian.

BILL SOPER

BILL SOPER

Operations Director

Bill is the numbers man, wielding his ledgers like a boss. An outta the box thinker, he’s our Oscar Wallace, the kinda guy that would suggest that book-keeping be the way to bring down Al Capone.

Staff and Specialists

Simon is a passionate gamer and always wanted to know what made the good ones tick. Now a graduate of the AIE he is doubling down on his software skills and is looking forward to the day the Fuzeball Machine arrives.

Simon Narai
Simon NaraiGame Engineer

Fighting over the Holodeck controls with Joseph is Ria. A Dean’s Scholar in Creative Writing, she concentrates on writing all the good words that drive narrative and compelling game play. She has ordered the chair that Tim wants.

Ria Narai
Ria NaraiWriter and Admin

Alanna is an awesome concept and 3D artist, and still young enough to play the ‘Retro’ card with irony. She loves old school class mashed up with the latest and techiest, and then prefers to button it all down with a lovely cardigan.

Alanna Mondon
Alanna MondonArtist

Guy is a conservatory-trained composer, but even that didn’t deter him from working in film and TV. He runs the audio facility Church Street Studios, but only between winning awards for some of the country’s best known dramas.

Guy Gross
Guy GrossComposer

Karl is excited by the opportunities that true transmedia properties can deliver, and can speak code, bit-rate and just enough Klingon to make his dealing with the tech side of the business as seamless as possible.

Karl Jenner
Karl Jenner3D Motion Graphic Artist

Nikolozi is passionate about creating software that offers a great user experience while taking advantage of the latest advancements under the hood. He loves the combination of audio, music and technology.

Nikolozi Meladze
Nikolozi MeladzeSoftware Engineer - Audio Technology

Andrew has 15 years of software development experience within the creative media industry and he is currently undertaking a PhD in the emerging and innovative field of interactive new media and music instrument design at UTS.

Andrew Bluff
Andrew BluffInteraction Engineer

Dan is fascinated by the intersection of humans and technology and a passionate believer in empiricism and experimental design as a tool for developing a deeper understanding of our interaction with machines.

Dan Conway
Dan ConwayUser Experience Engineer

Simon is a passionate gamer and always wanted to know what made the good ones tick. Now a graduate of the AIE he is doubling down on his software skills and is looking forward to the day the Fuzeball Machine arrives.

Simon Narai
Simon NaraiGame Engineer

Fighting over the Holodeck controls with Joseph is Ria. A Dean’s Scholar in Creative Writing, she concentrates on writing all the good words that drive narrative and compelling game play. She has ordered the chair that Tim wants.

Ria Narai
Ria NaraiWriter and Admin

Alanna is an awesome concept and 3D artist, and still young enough to play the ‘Retro’ card with irony. She loves old school class mashed up with the latest and techiest, and then prefers to button it all down with a lovely cardigan.

Alanna Mondon
Alanna MondonArtist

Guy is a conservatory-trained composer, but even that didn’t deter him from working in film and TV. He runs the audio facility Church Street Studios, but only between winning awards for some of the country’s best known dramas.

Guy Gross
Guy GrossComposer

Karl is excited by the opportunities that true transmedia properties can deliver, and can speak code, bit-rate and just enough Klingon to make his dealing with the tech side of the business as seamless as possible.

Karl Jenner
Karl Jenner3D Motion Graphic Artist

Nikolozi is passionate about creating software that offers a great user experience while taking advantage of the latest advancements under the hood. He loves the combination of audio, music and technology.

Nikolozi Meladze
Nikolozi MeladzeSoftware Engineer - Audio Technology

Andrew has 15 years of software development experience within the creative media industry and he is currently undertaking a PhD in the emerging and innovative field of interactive new media and music instrument design at UTS.

Andrew Bluff
Andrew BluffInteraction Engineer

Dan is fascinated by the intersection of humans and technology and a passionate believer in empiricism and experimental design as a tool for developing a deeper understanding of our interaction with machines.

Dan Conway
Dan ConwayUser Experience Engineer

Tech

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Testimonials

We engaged Transmedia Entertainment to work closely with us on an educational proof of concept with the Oculus Rift. The team were able to turn around a great, fully functioning, proof of concept in a short amount of time. We were also very appreciative to get a sound recording session organised and completed with 24 hours’ notice before our voiceover guy flew interstate. All round great experience – look forward to working with the Transmedia team again!

Chris Ventura
Chris VenturaHead of Online (Digital Product)Think Education

Joe and his team were able to prototype the Safedome App and turn early concepts into a working prototype in a very short time.  They were able to get the hardware and software working together to allow us to really understand the use-cases around the product, using the Build-Measure-Learn model.  We set a very high bar, they delivered on time at each revision.

Matt Denton
Matt DentonManaging DirectorMachinery

Joe and his team did a great job understanding my vision and interpreting it into working product! Joe has also always made himself available for discussion and been of great benefit  to the ongoing development of the project.

Peter WarkFounderSilent Fitness

PORTFOLIO

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